Pokemon Trading Card Game Pocket
Pokémon Trading Card Game Pockethas conglomerate million of downloads since its release in October 2024 , but significant improvements still call for to be made . Though the game offer self-coloured mechanics and some fun gameplay , the reward and bonus should be reworked to produce a more engaging experience . For free - to - play players , receiving only two packs every 24 hours and 15 XP per conflict feels insufficient . Although thepromotional case are welcome additions , the game lacks motivating factors to keep players returning for more .
This is definitely an region that can be meliorate well , with several simple changes that would keep players charter , especially for those who are free - to - frolic . As it stand , however , the game lacks reinforcement and incentivesto have players come back more than twice a daytime . Simply open battalion may become slow , and there is no reason to use the identity card acquired .
Lack of Incentives and Engagement
Daily Missions and Battle Incentives Are Missed Opportunities
The first feature article that needs a revamp is the daily military mission . These can be completed too easily , with the reward being procurable without even battling . After complete three missions , the musician is honor with four Pack Hourglasses . Players can earn this by doing the bare lower limit , opening packs , and even just logging in . These undertaking can be uninteresting , especially since this characteristic has so much potential to be far more interesting .
More Pokémon are coming to Pokémon Trading Card Game Pocket and there ’s a few devotee - favourite Pokémon that call for to seem in the next expansion .
Furthermore , while promo event are not active , there is a lack of bonus to keep battle . The reward for winning a versus conflict is just 15 XP . This advantage barely come to anything if players are grind to level off up to make headway a single plurality to open . Even when theGenetic Apex Emblem Eventwas on , the rewards were somewhat tiresome . For this game to have players returning more oft , engagement need to be worth more than just the gameplay .
What Could Be Improved For Player Motivation?
Strategies Could be Implemented to Keep Players Hooked Outside of Events
There are sight of manner to ameliorate the games engagement alfresco of result periods , giving players more reasons to log into the plot . first of all , there could be a wide range of reward that could ply to unlike players . unlike deck types and rareness could be highlight through different daily rewards . Players could play different decks in battles to complete the missions . For instance , a day-to-day missionary post could dispute player to get ahead five battles using aWater - type deck of cards . This could motley the number of deck used competitively . These missions could also be unequalled to different players , ensuring that conflict are n’t saturated .
Pokémon TCG Pocket made some voguish change to how the Pokémon trading card game worked so as to streamline the rules and make games faster .
In improver , battle rewards could be revamped to make the experience feel more worthwhile.15 XP for a battle win seems too lowand should be increase . Other rewards , such as Pack Hourglasses and Wonder Hourglasses , could also be up for grab from winning struggle . This would significantly increase the incentive to battle more on a regular basis . However , these rewards ca n’t be too eminent , as this would risk the game becoming too easy .
Custom Image by Archie Stevens
Overall , there are not currently enough reasons to play the mobile biz , particularly outside of case . This postulate some change to stopPokémon TCG Pocketfrom losing players over the long term .
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