Marvel Rivals

With over 10 million players already , Marvel Rivalsis go its way up to being one of 2024 ’s biggest gaming hits . plump for by the ubiquitous Marvel IP , the barren crabby - platform hero shooter has launched flawlessly , with no server issues or major complaints . Instead , its players are fall off their teeth into the 33 hero roll that reaches into every pocket of the Marvel dealership .

Marvel Rivalsdoes have one noticeable drawback . Currently , Marvel Rivalsonly has five locating , which themselves are disperse out over eight single-valued function . While the launch roster is unmatched in its size , being only ten behindOverwatch 2 ’s roster after eight years of development , its map pool is starting off minuscule thanOverwatch 1 ’s launch consortium . Whilehero improver are always exciting , Marvel Rivalsneeds to focalize on rounding out its map roll , and when it does , it should lean on its unique mechanics to keep their pool feeling unfermented and interesting despite its size .

Marvel Rivals Doesn’t Have Enough Maps

Eight Launch Maps Is A Slow Start

For gunslinger , maps are the life - blood of creating a replayable biz . Every year , the newCall of Dutyhas its worth decide by its launch map syndicate . While hero shooters can list on lineament for gameplay diverseness , maps still play a life-sustaining role in ensuring refreshful experience and in preserve match ques rove . The map roll forRivalsis smaller than typical , with its eight mathematical function circularise across three plot - modes . Its obvious that stress was placed onfilling out its character roster , and while they were successful in that regard , the map pool needs to trance up .

Marvel Rivals may presently become the best Marvel game on the marketplace , and it ’s achieving this by fixing Marvel Avengers ’ self-aggrandizing innovation flaw .

hurt the pond even more is the shared location between many of the function . Yggsgard , Tokyo 2099 , and Wakanda check six of the eight maps . certainly , the single-valued function themselves offer different experience and secret plan - modal value , but the circumscribed visual diverseness is for certain noticeable . Re - using emplacement is n’t an inherently high-risk idea , but in combination with the already limited map pool , it does present itself as a problem .

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Map Interactions Are Primed For Expansion

Rivals Should Further Develop Their Map Interactables

One of the benefits of shared locations is n’t actually used with the maps deal a location . single-valued function interactables are currently set aside forKlyntar , the homeworld of Symbiotes . The map feature symbiote blobs that can be shot by player to create additional walkways , block sight lines , and offer alternate angles of approach .

If next maps on Klyntar are released , it would be dissatisfactory if they did n’t share this trenchant interactable , which itself offers both gameplay and thematic interest . Rivalsshould slant on these interactables not just for queer maps , but for create a consistent mechanic for function in the same location .

With how many squad - ups there are in Marvel Rivals , it can be hard to keep cartroad of them all or what ’s deserving using , but some brook out above the rest .

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Custom image by Nicholas Weid

This would make the positioning actually finger unique beyond their visual diversity , and would in all probability void the fatigue of unloosen maps ground upon a singular location . In this scenario , shared locations are actually a benefit to the biz , wherein players can more intuitively understand and use the mechanic . This could potentially reduce the bloat and learning curve of interactables , and alternatively give the developers more freedom to create even more decided gameplay options .

Destructible Terrain Can Be A Major Strength

Destructible Terrain Can Create Dynamic Strategies

While mathematical function interactables are currently few and far between , destructible terrain is a core feature ofMarvel Rivals . Every map has terrain that can be destroyed . Destructible terrain is still being worked out by players , but its inclusion enables a more various cooking stove of strategies for each of the mapping . There are already shortcut that can be created by destroying specific wall , as well as high - value mapping situation that have their power leveraged by their destructible and finite nature .

While a case can be made forMarvel Rivalscatching up to and even surpassingOverwatch ’s hero roll in sizing , that outcome is all - but insufferable for its current map pool .

As with map interactables , Marvel Rivalshas created elbow room for further invention and maturation . It ’s difficult to adopt the devs ' intention with destructible terrain beyond the weight it adds to attacks , but even if it was not in the beginning stand for to be a core strategic layer forMarvel Rivals , it remains a lever that can be further grow and integrated into the plot . The system is there already ; all that ’s involve is to push the lever further in future mapping designing .

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While a case can be made forMarvel Rivalscatching up to and even surpassingOverwatch ’s hero sandwich roster in size , that outcome is all - but impossible for its current function kitty . Starting off already behind , Marvel Rivalsshould focus instead on creating more dynamic mapsby leaning into the mechanics that are unique to the game . Of course , own more maps will always increase replayability . However , more interesting maps can volunteer the same welfare by launch the excitement and potential drop of each new entry intoMarvel Rivals ' map pool .

Two versions of Captain America with the one in the foreground from Marvel Avengers and the one in the background from Marvel Rivals.

Marvel Rivals Teamups with lightning on either side of the heroes.

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