Hyper Light Breaker

Hyper Light Breakerbuilds on its predecessorHyper Light Drifterin every imaginable way , including its progression arrangement . LikeDrifter , Hyper Light Breakeris a roguelike plot . player go through it in " Cycles " - each time they breed , they complete as much of the plot as they can until they run up against a paries and their persona dies . They then start the Cycle again from scratch , only this time , they see themselves in an entirely new procedurally generate humans , with new challenges to face and raw upgrade to make headway .

But for assure players are reliably able to finish the game , Hyper Light Breakerimplements a variety of different progress systemsto ensure the histrion character gets increasingly stronger over time . There are those that practice only within an item-by-item Cycle , those that utilise across outpouring , those that affect your eccentric , and those that affect the world around them . instruct to use them is an authoritative factor in powering up custom fiber over time , and finally ensuring that go along advancement through the game is feasible . There are four unlike progression organization inHyper Light Breaker ; here ’s what each of them is and how it work .

The Vault Lets You Build Up A Stash Of Gear

Cross-Cycle Progression

Like most roguelikes , Hyper Light Breakeris all about garner gearing . Players will incessantly research for new and good weapons and armour , unlocking new attacks , increasing your defenses , and delineate your playstyle along the way . Gear is the reward for almost everything the role player does inHyper Light Breaker : chest contain it , secrets hide it , merchandiser sell it , and enemies drip it . Often , the willy-nilly spawned gear can make or break a wheel - but that ’s just the trouble .

Screen Rant went helping hand on with sci - fi roguelite Hyper Light Breaker at Summer Game Fest to memorize more about the risky venture game ’s ever - changing world .

Roguelike gear is typically locked to the runin which the role player recover it ; once they conk , it ’s lost forever , unless they ’re lucky enough to find it again on the next run . EnterHyper Light Breaker ’s first new advance system : The Vault . The Vault is a form of gear repositorywhere player can send their excess gear , then piece it up again on late runs .

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This way , duplicates do n’t go to waste ; they could save a life-time on a future oscillation . Over time , player can even work up out a vast and varied Vault , and canstart being selective about what they choose to take with thembased on what complements their current chassis the most .

SyComs Are Unique Abilities That Can Be Developed Throughout The Game

Leveling Up

Gear is all well and good , but , based onHyper Light Breaker ’s class system , each character also has their ownunique curing of abilities , call SyComs , that ’ll need to be raze upthroughout the game . For that , players need to use item called Cores , which they ’ll find in various billet throughout the secret plan . Leveling up SyComs might have a variety of different effects : increasing scathe for one , bumping up easy lay HP or defense for another .

It ’s unclear whether SyComs will level up along a fixed way , or whether there ’ll be more of a skill tree mechanic that allow player to choose how to develop them . What is clear is thatplayers make up one’s mind which fiber / stratum features to pass their Coreson .

Player.EXEs Are Permanent Perks

A Use For Golden Rations

And to further tailor-make each character , there are items visit Player . EXEs . These are efficaciously permanent perksthat have unique effects on how each quality works ; their uses appear to be a mountain all-encompassing and more pliable than SyComs , and as a result , will probably have a bigger impact on playstyle . Player . EXEs might unlock whole new features for characters , like allowing them to parry projectiles , or might grant them improvements to their starting gear for better early - Cylcle hike . These are buy with items called Golden Rations , and yes , they are permanent ; once employ , they ’ll last through as many test as the musician wants .

Hyper Light Breaker Lets Players Level Up Their Relationships With Vendors

Getting A Better Deal

Many thing that players will gather and apply throughout theirHyper Light Breakerruns will come from in - game merchandiser . Whether they ’re encountered in the hub city or feel throughout the humans , interacting with and buying from these merchants is a major part of the game . Therefore , players will need to level up their human relationship with these merchants over timein order to unlock good goods , services , and prices . This is also done with Golden Rations , although there may be other ways of developing friendships , like complete quest .

Those are the four methods of advance role player will require to get used to onceHyper Light Breakerlaunches in early accesson January 14 . Understanding their fundamental interaction and the best way to pass one ’s limited resources will be an important part of progress inHyper Light Breaker .

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Hyper Light Breaker is the follow - up to developer Heart Machine ’s 2016 isometric military action - escapade plot , Hyper Light Drifter . In this stand - alone subsequence , players will embark on a journey through a demesne call the Overgrowth , where monolithic monsters roam the ruined metropolis reclaimed by sentence . Either alone or with friends , players will hoard new appurtenance and work up their case to facilitate them uncover the secrets of this forgotten solid ground .

A close-up of a character from Hyper Light Breaker in a combat pose and several characters fighting several enemies.

Custom Image by Lee D’Amato

Three characters running in Hyper Light Breaker.

A character holding a glowing sword in Hyper Light Breaker.

A player character looking at a city view in Hyper Light Breaker.

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Hyper Light Breaker

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