Developed by Morefun Studios and publish by Tencent , The Hidden Onesis a fighting game translation of theHitori No Shita : The Outcastseries that equilibrize mingy activity and impressive visuals . Based on the webcomicUnder One Personand the subsequent adaptations , the serial introduces a occult martial arts used by college student , criminal gangs , and secret warriors . The plot is n’t a strict adaptation of the source stuff , but an enlargement that brings newfangled depth to the setting . This is a real blessing forThe Hidden Ones , withfantastic graphics and crocked gameplay dragging player into a vivid world .

For longtime rooter of the original serial publication and newcomers alike , The Hidden Ones ' writ of execution is impressive and immersive . During a demonstration result forThe Hidden Onesattended byScreen Rant , I got the chance to dive into the game ’s combat andsee first - hand how strong the title ’s transition from anime cinematics to tight - paced brawls is . I also got the hazard to speak to some of the creatives behind the game , which highlight the mechanic at play and fix the stage for the game ’s future .

The Hidden Ones Brings Players Into An Anime World

Tencent’s Expansion Of Under One Person Has A Bright Future

One of the safe elements ofThe Hidden Ones ' game design is the wayit maintains tight ascendancy even when the action shifts into anime - mode duels . The television camera and tempo of the scrap can shift briefly to play up a technique that feels attract immediately froman natural action - packed anime . It ’s an in effect mean value of absorb the player in every fight , especially when fighting your way through story way . The narration modality features numerous unique animations and battles , as well as a shift to a beat - em - up stylus of gameplay that works incredibly well .

The game will plunge with nine playable characters , but the ambit of the original anime and the alive - avail manakin sets the point for succeeding additions to the roll . As excuse by Senior Game Designer Stan Fan :

" This game is base on the original manga . It has a long story , like 400 to 500 chapters . We have a hatful of things to do . I do n’t consider it will be a problem to find out what [ fictional character ] we want to do next . "

Majin Buu holding a glowing red orb in his hand in Dragon Ball Sparking! Zero.

This scope also allowed the house decorator to expound on minor characters , building the cosmos in a natural way .

Dragon Ball : Sparking ! Zero includes an essential accessibility feature that should become an diligence criterion in all fighting games .

The PvP gameplay tasks instrumentalist with make teams of three fighters , air one out justly after another in an exertion to defeat their opponent . As with any agitate biz , the execution come down to the controls and graphic of the claim . The Hidden Onessucceeds with flee colors in this regard , with musician characters moving with delusory speed around the battleground . Each character has basic attack , special movies , and an ultimate ability . However , as I discovered during the hands - on prevue of the game , the substantial trick to bring home the bacon inThe Hidden Onesis in the movement .

Monster Hunter Preview image showing a Palico on the left smiling and a dragon-like monster roaring on the right.

player can dodge attacks , maneuver across the field , and even Ernst Boris Chain attacks by strategically pulling back before cover the attack of blows . It ’s a apt agency to border on a classic fight secret plan format , keeping players on their toe with a straightforward but tight gameplay manner . dodge , counter , and grab are bake into the back - and - Forth River of combat . It ’s easy to pick up and understand but present a challenge in perfecting map cognisance and manoeuvrability . The tight command never let the participant feel like they ’re out of control , even as the scrap takes unexpected turns .

How The Hidden Ones' Focus On PvP Expanded Into A Story Mode

The Hidden Ones' Solo Mode Turns The Fighter Into A Brawler

That focusing on combat was a fundamental component ofThe Hidden Ones ' evolution , according to Lead Game Designer Fox Lin — although it eventually develop in different ways . As Lin explain :

" The team decide to develop the fighting first . We spend a deal of fourth dimension researching how to make the combat manner really fun and playfulness to watch . It needs to be visually pleasing , but at the same meter very fun . That took a couple of years . After that , we moved into the PvP and the story side of the game . "

However , giving the game an adventuresome solo mode opened up fresh possibility for overwhelming players without breaking the tighter fiber balance that had been established .

Oblivion Lelles shopkeeper with the docks of Anvil behind him

" When we were developing the biz , we noticed that with the scrap , the foreman can not have the same abilities as a role player . They have to be harder and tougher , so citizenry will be in the game like , ' Okay , I ’m not beating them up so fast . ' Under our design concept of both news report and combat , one thing is the same — you have to predict your opponent , whether it ’s the boss or a real somebody .

" You have to bode their moves . You have to think of a way to speedily react and how to counter their next move … we think of ourselves as a live service secret plan . The combat is really crucial , it ’s critical to engage all of the thespian for a retentive time . We cerebrate the story modal value will be a really good MBD - on , something we can dedicate to our lover who want to memorise more about the lore and the original story . It helps bestow to the economic value in the long run . "

  • Lead Game Designer Fox Lin

The Hidden Ones Game screenshot showing two characters fighting

Even if it did n’t have tight fighting mechanism at the core group of the title of respect , The Hidden Ones ' in effect presentation should check it ’s a memorable discharge . During the hand - on preview event , I mother the luck to play as Wang Te , a vernal human race seeking to broker ataraxis with a dangerous group of criminals for the sake of his family . The single - player modal value vaunt impressive cutscenes that flow well into the legal action , and its emphasis on movement during combat lends itself well to a larger - plate exploration when instrumentalist go into the tarradiddle .

Screen Rant traveled to Osaka to go hand - on with Monster Hunter Wilds and left impressed with how detailed and accessible the approaching title of respect is .

While the world may lucubrate to accommodate the news report , the art of the Zanzibar copal set blends easily into the biz itself .

The Hidden Ones Game 2

" Our producer is an creative person . He ’s very good at making movies , so he has a very good intellect of the fighting scenes and the narration in balance between cinematics . He adapt that into the plot development . The next point that we figure out is how when we are reading the manga , and it ’s telling the story of unlike characters , it is switch from people to people .

" Sometimes a reader can just feel out from them , like I ’m just watching someone else ’s story . We wanted to create an experience , where you are this character . You control them , you fight as them , and you experience what they did — what you did . When you are set up , you palpate like you are doing the move rather than the graphic symbol themselves . I think that creates an immersive experience . That ’s exactly what we were look for . "

  • Senior Game Designer Stan Fan

The Hidden Ones Game 5

The Hidden Ones enter Alpha and Beta Testing in other 2025 , and the full game is estimated to found on PC , Android , and iOS in Q3 2025 .

Gaming