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Developed by Morefun Studios and publish by Tencent , The Hidden Onesis a fighting game translation of theHitori No Shita : The Outcastseries that equilibrize mingy activity and impressive visuals . Based on the webcomicUnder One Personand the subsequent adaptations , the serial introduces a occult martial arts used by college student , criminal gangs , and secret warriors . The plot is n’t a strict adaptation of the source stuff , but an enlargement that brings newfangled depth to the setting . This is a real blessing forThe Hidden Ones , withfantastic graphics and crocked gameplay dragging player into a vivid world .
For longtime rooter of the original serial publication and newcomers alike , The Hidden Ones ' writ of execution is impressive and immersive . During a demonstration result forThe Hidden Onesattended byScreen Rant , I got the chance to dive into the game ’s combat andsee first - hand how strong the title ’s transition from anime cinematics to tight - paced brawls is . I also got the hazard to speak to some of the creatives behind the game , which highlight the mechanic at play and fix the stage for the game ’s future .
The Hidden Ones Brings Players Into An Anime World
Tencent’s Expansion Of Under One Person Has A Bright Future
One of the safe elements ofThe Hidden Ones ' game design is the wayit maintains tight ascendancy even when the action shifts into anime - mode duels . The television camera and tempo of the scrap can shift briefly to play up a technique that feels attract immediately froman natural action - packed anime . It ’s an in effect mean value of absorb the player in every fight , especially when fighting your way through story way . The narration modality features numerous unique animations and battles , as well as a shift to a beat - em - up stylus of gameplay that works incredibly well .
The game will plunge with nine playable characters , but the ambit of the original anime and the alive - avail manakin sets the point for succeeding additions to the roll . As excuse by Senior Game Designer Stan Fan :
" This game is base on the original manga . It has a long story , like 400 to 500 chapters . We have a hatful of things to do . I do n’t consider it will be a problem to find out what [ fictional character ] we want to do next . "
This scope also allowed the house decorator to expound on minor characters , building the cosmos in a natural way .
Dragon Ball : Sparking ! Zero includes an essential accessibility feature that should become an diligence criterion in all fighting games .
The PvP gameplay tasks instrumentalist with make teams of three fighters , air one out justly after another in an exertion to defeat their opponent . As with any agitate biz , the execution come down to the controls and graphic of the claim . The Hidden Onessucceeds with flee colors in this regard , with musician characters moving with delusory speed around the battleground . Each character has basic attack , special movies , and an ultimate ability . However , as I discovered during the hands - on prevue of the game , the substantial trick to bring home the bacon inThe Hidden Onesis in the movement .
player can dodge attacks , maneuver across the field , and even Ernst Boris Chain attacks by strategically pulling back before cover the attack of blows . It ’s a apt agency to border on a classic fight secret plan format , keeping players on their toe with a straightforward but tight gameplay manner . dodge , counter , and grab are bake into the back - and - Forth River of combat . It ’s easy to pick up and understand but present a challenge in perfecting map cognisance and manoeuvrability . The tight command never let the participant feel like they ’re out of control , even as the scrap takes unexpected turns .
How The Hidden Ones' Focus On PvP Expanded Into A Story Mode
The Hidden Ones' Solo Mode Turns The Fighter Into A Brawler
That focusing on combat was a fundamental component ofThe Hidden Ones ' evolution , according to Lead Game Designer Fox Lin — although it eventually develop in different ways . As Lin explain :
" The team decide to develop the fighting first . We spend a deal of fourth dimension researching how to make the combat manner really fun and playfulness to watch . It needs to be visually pleasing , but at the same meter very fun . That took a couple of years . After that , we moved into the PvP and the story side of the game . "
However , giving the game an adventuresome solo mode opened up fresh possibility for overwhelming players without breaking the tighter fiber balance that had been established .
" When we were developing the biz , we noticed that with the scrap , the foreman can not have the same abilities as a role player . They have to be harder and tougher , so citizenry will be in the game like , ' Okay , I ’m not beating them up so fast . ' Under our design concept of both news report and combat , one thing is the same — you have to predict your opponent , whether it ’s the boss or a real somebody .
" You have to bode their moves . You have to think of a way to speedily react and how to counter their next move … we think of ourselves as a live service secret plan . The combat is really crucial , it ’s critical to engage all of the thespian for a retentive time . We cerebrate the story modal value will be a really good MBD - on , something we can dedicate to our lover who want to memorise more about the lore and the original story . It helps bestow to the economic value in the long run . "
- Lead Game Designer Fox Lin
Even if it did n’t have tight fighting mechanism at the core group of the title of respect , The Hidden Ones ' in effect presentation should check it ’s a memorable discharge . During the hand - on preview event , I mother the luck to play as Wang Te , a vernal human race seeking to broker ataraxis with a dangerous group of criminals for the sake of his family . The single - player modal value vaunt impressive cutscenes that flow well into the legal action , and its emphasis on movement during combat lends itself well to a larger - plate exploration when instrumentalist go into the tarradiddle .
Screen Rant traveled to Osaka to go hand - on with Monster Hunter Wilds and left impressed with how detailed and accessible the approaching title of respect is .
While the world may lucubrate to accommodate the news report , the art of the Zanzibar copal set blends easily into the biz itself .
" Our producer is an creative person . He ’s very good at making movies , so he has a very good intellect of the fighting scenes and the narration in balance between cinematics . He adapt that into the plot development . The next point that we figure out is how when we are reading the manga , and it ’s telling the story of unlike characters , it is switch from people to people .
" Sometimes a reader can just feel out from them , like I ’m just watching someone else ’s story . We wanted to create an experience , where you are this character . You control them , you fight as them , and you experience what they did — what you did . When you are set up , you palpate like you are doing the move rather than the graphic symbol themselves . I think that creates an immersive experience . That ’s exactly what we were look for . "
- Senior Game Designer Stan Fan
The Hidden Ones enter Alpha and Beta Testing in other 2025 , and the full game is estimated to found on PC , Android , and iOS in Q3 2025 .