Animal Crossing : New Horizonsis undeniably a salutary game and , in many way , an improvement over its predecessors . It address the subject of not have enough to do by introducing a superfluity of tasks as well as the power to tailor-make and landscape an total island . It shoved practically every villager into its midget file size so that players like me could get their favorite ones to come to their island , and it offer fortune of ways to interact with other players in multiplayer .

However , Animal Crossing : New Horizonsalmostkilled my love life of gamingthanks to one of its most frustrative features . It ’s something that a lot of actor have encountered , but something that is a muckle more nuanced than I once think . While a lot of the responsibility for this effect lie with Nintendo and the game ’s fundamentally flawed pattern , there is some responsibility that I and many other thespian must bear .

Animal Crossing: New Horizon’s Villager Dialogue Is Repetitive

It Gets Grating Very Quick

One ofAnimal Crossing : unexampled Horizons’biggest flaws is how rapidly villagers seem to recapitulate dialogue . It is well the biggest feature that I hope changes in thenextAnimal Crossinggameas it fundamentally destroy the societal sim vista , which is , at least in my opinion , the most crucial part . In my initial playthrough , which , like everyone else , was during COVID-19,I find myself rapidly encountering the same lines of dialogue over and over again , which all but kill my enthusiasm forAnimal Crossingas a whole . It almost made me fall out of favour with gambling wholly .

Now , that may seem a little utmost , butit became observable to me thatAnimal cross : New Horizonswas prioritizing mechanical exemption over atmosphere and , dare I say , vibe . It is easily one of the mostannoying aspect ofNew Horizonsas , while I value the ability to wholly alter the coming into court of my island , I would have much rather had villager that felt like real citizenry , not soulless beings that dispense witty one - liner advert nauseam .

It is particularly frustrating believe thatvillagers inAnimal Crossing : New Horizonscompletely lack any bite . None of them are underbred like they were in the originalACgames , which mean every conversation with them devolves into a player - appreciation party . This happens even with thebestAnimal Crossingvillagers , who were famous for being a little routine mingy , at least ab initio . I matte up almost immediately like the world ofAnimal Crossing : New Horizonswas vacuous and that spending any amount of time in it ask to build bond as I had in otherAnimal Crossinggames was futile .

Tom Nook crying next to Timmy and Tommy from Animal Crossing New Horizons.

Custom Image by: Katarina Cimbaljevic

In fact , I would go as far as to say that almost everyone plain about insistent dialogue inNew Horizonsfell into the same ambush that I did .

However , after much reflection and returning toAnimal Crossing : New Horizonsall these years later on , I recognise that this was almost completely my fault . In fact , I would go as far as to say that almost everyone complaining about repetitious dialogue inNew Horizonsfell into the same maw that I did . That ’s becauseNew Horizons , much like the old games , is not meant to be played in one go , or even across the span of a month . However , circumstances and a newfangled game design doctrine draw us all to approach it that elbow room .

Animal Crossing: New Horizons Isn’t Meant To Be Played In One Go

It Should Be Played In Short Bursts

Simply put , Animal Crossing : New Horizonsis a plot mean for curt bursts . It is a game that should be near as a daily momentary distraction , a abbreviated dodging from the sameness of life for fifteen minutes or so before switching it off . Not every task demand to be complete every day , and , most importantly , not every villager ask to be talked to every day . However , I , much like a band of people who playedNew Horizonsin 2020 , did n’t really have that luxury .

Some changes in Animal Crossing : Pocket Camp Complete could actually be a tone backward from the version of Pocket Camp that ’s going away .

Animal Crossing : New Horizonswas the only biz that kept me sane during COVID-19 , and even then it did n’t last particularly long . I did n’t have a lot to cark myself from the horrendous events materialize around me , so funneling all of my attention into maintaining my colorful island felt like a good move . However , this then led to far longer bring sessions than felt necessary , with me urgently seek to palpate any sort of connection with the digital avatars mull over about my island with their goofy expressions .

Player carrying a net and sweating in Animal Crossing: New Horizons. His eye is swollen from a wasp sting.

I mistrust many others treatedAnimal Crossing : New Horizonsin this style , and it ’s hard to blame them . Because , even without COVID-19,the revamped gameplay loop topology inNew Horizonsalso encourages longer play sessions , even when it is counterintuitive to the overall design school of thought of theAnimal Crossingseries . The various tasks that players can make out , the many projects that can be invest in , and the total exemption over island customization think of that hours can be spent inNew Horizons , which is a lot longer than the mere minutes that could be spend in early title .

Nintendo clearly moved the stress away from the villagers onto other aspects of the game , which , in turn of events , hurt the best part about it .

For the nextAnimal Crossingto be better , it must desert this figure philosophy as it completely bankrupt the flow that the original games had . It also , in my opinion , is one of the conduce effort of villager repetition . Of course , I still perfectly stand by the impression that I and many others are to blame for quickly consume the game ’s limited pool of negotiation by playing nothing butNew Horizonsfor hour on end . However , Nintendo distinctly moved the focus aside from the villagers onto other aspects of the game , which , in turn , hurt the best part about it .

An Animal Crossing villager crying with gameplay from Animal Crossing Pocket Camp behind them.

Nintendo Needs To Focus On Villagers More In Future AC Games

They Need To Become The Priority Again

One of the reasonsAnimal Crossing : New Horizon’sdialogue is so repetitive is that the unequalled dialogue is interlace behind default phrase . There is belike a good deal of dialogue written per villager - it ’s deserving noting there are 413 inNew Horizons- butit ’s hard to get to any of it when so much of it requires players to speak to a villager four or five times before it is said . It ’s a mussy system , one that thehighly - anticipatedAnimal Crossing 7needs to fix . However , it go away beyond simply tweaking the frequency at which villager serve out raw duologue .

I ’ve feel for a long time thatNintendo ’s willingness to make villagers feel like main beings has been slipping . Where once villagers would do whatever they liked , regardless of how it sham the thespian , now they endlessly placate them . The most a villager will inconvenience me is by requesting a favour , which is essentially one of the few meaningful way of interact with them inNew Horizons . It ’s a ignominy , as villagers were easily the master reason I and a lot of other people playedAnimal Crossingin the first property . It ’s why so many of them are lovingly remember .

Animal Crossing may finally get a treble - A contender from an unlikely developer : Ubisoft . In fact , its rumored secret plan could stop up being even in effect .

Goldie visiting the play room of another villager in Animal Crossing: New Horizons.

I hope that Nintendo regenerate this going forward , as each villager ’s unique personality and heap of dialogue will make the nextAnimal Crossinggame feel more alive . I would rather Nintendo reduce the identification number of villager so it ’s soft to make them feel like case-by-case beings rather than bloat the game with lifeless one . While it is fair that play anAnimal Crossing gamenonstop will finally lead to repetitive dialog , it plainly should n’t have happened so quickly . Animal Crossing : New Horizonsmay not have perfected villagers , but it can help teach the next game how to get them right .

Source : ssstrawberry123 / Reddit

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Gaming

Animal Crossing: New Horizons