Animal Crossing : New Horizonsis undeniably a salutary game and , in many way , an improvement over its predecessors . It address the subject of not have enough to do by introducing a superfluity of tasks as well as the power to tailor-make and landscape an total island . It shoved practically every villager into its midget file size so that players like me could get their favorite ones to come to their island , and it offer fortune of ways to interact with other players in multiplayer .
However , Animal Crossing : New Horizonsalmostkilled my love life of gamingthanks to one of its most frustrative features . It ’s something that a lot of actor have encountered , but something that is a muckle more nuanced than I once think . While a lot of the responsibility for this effect lie with Nintendo and the game ’s fundamentally flawed pattern , there is some responsibility that I and many other thespian must bear .
Animal Crossing: New Horizon’s Villager Dialogue Is Repetitive
It Gets Grating Very Quick
One ofAnimal Crossing : unexampled Horizons’biggest flaws is how rapidly villagers seem to recapitulate dialogue . It is well the biggest feature that I hope changes in thenextAnimal Crossinggameas it fundamentally destroy the societal sim vista , which is , at least in my opinion , the most crucial part . In my initial playthrough , which , like everyone else , was during COVID-19,I find myself rapidly encountering the same lines of dialogue over and over again , which all but kill my enthusiasm forAnimal Crossingas a whole . It almost made me fall out of favour with gambling wholly .
Now , that may seem a little utmost , butit became observable to me thatAnimal cross : New Horizonswas prioritizing mechanical exemption over atmosphere and , dare I say , vibe . It is easily one of the mostannoying aspect ofNew Horizonsas , while I value the ability to wholly alter the coming into court of my island , I would have much rather had villager that felt like real citizenry , not soulless beings that dispense witty one - liner advert nauseam .
It is particularly frustrating believe thatvillagers inAnimal Crossing : New Horizonscompletely lack any bite . None of them are underbred like they were in the originalACgames , which mean every conversation with them devolves into a player - appreciation party . This happens even with thebestAnimal Crossingvillagers , who were famous for being a little routine mingy , at least ab initio . I matte up almost immediately like the world ofAnimal Crossing : New Horizonswas vacuous and that spending any amount of time in it ask to build bond as I had in otherAnimal Crossinggames was futile .
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In fact , I would go as far as to say that almost everyone plain about insistent dialogue inNew Horizonsfell into the same ambush that I did .
However , after much reflection and returning toAnimal Crossing : New Horizonsall these years later on , I recognise that this was almost completely my fault . In fact , I would go as far as to say that almost everyone complaining about repetitious dialogue inNew Horizonsfell into the same maw that I did . That ’s becauseNew Horizons , much like the old games , is not meant to be played in one go , or even across the span of a month . However , circumstances and a newfangled game design doctrine draw us all to approach it that elbow room .
Animal Crossing: New Horizons Isn’t Meant To Be Played In One Go
It Should Be Played In Short Bursts
Simply put , Animal Crossing : New Horizonsis a plot mean for curt bursts . It is a game that should be near as a daily momentary distraction , a abbreviated dodging from the sameness of life for fifteen minutes or so before switching it off . Not every task demand to be complete every day , and , most importantly , not every villager ask to be talked to every day . However , I , much like a band of people who playedNew Horizonsin 2020 , did n’t really have that luxury .
Some changes in Animal Crossing : Pocket Camp Complete could actually be a tone backward from the version of Pocket Camp that ’s going away .
Animal Crossing : New Horizonswas the only biz that kept me sane during COVID-19 , and even then it did n’t last particularly long . I did n’t have a lot to cark myself from the horrendous events materialize around me , so funneling all of my attention into maintaining my colorful island felt like a good move . However , this then led to far longer bring sessions than felt necessary , with me urgently seek to palpate any sort of connection with the digital avatars mull over about my island with their goofy expressions .
I mistrust many others treatedAnimal Crossing : New Horizonsin this style , and it ’s hard to blame them . Because , even without COVID-19,the revamped gameplay loop topology inNew Horizonsalso encourages longer play sessions , even when it is counterintuitive to the overall design school of thought of theAnimal Crossingseries . The various tasks that players can make out , the many projects that can be invest in , and the total exemption over island customization think of that hours can be spent inNew Horizons , which is a lot longer than the mere minutes that could be spend in early title .
Nintendo clearly moved the stress away from the villagers onto other aspects of the game , which , in turn of events , hurt the best part about it .
For the nextAnimal Crossingto be better , it must desert this figure philosophy as it completely bankrupt the flow that the original games had . It also , in my opinion , is one of the conduce effort of villager repetition . Of course , I still perfectly stand by the impression that I and many others are to blame for quickly consume the game ’s limited pool of negotiation by playing nothing butNew Horizonsfor hour on end . However , Nintendo distinctly moved the focus aside from the villagers onto other aspects of the game , which , in turn , hurt the best part about it .
Nintendo Needs To Focus On Villagers More In Future AC Games
They Need To Become The Priority Again
One of the reasonsAnimal Crossing : New Horizon’sdialogue is so repetitive is that the unequalled dialogue is interlace behind default phrase . There is belike a good deal of dialogue written per villager - it ’s deserving noting there are 413 inNew Horizons- butit ’s hard to get to any of it when so much of it requires players to speak to a villager four or five times before it is said . It ’s a mussy system , one that thehighly - anticipatedAnimal Crossing 7needs to fix . However , it go away beyond simply tweaking the frequency at which villager serve out raw duologue .
I ’ve feel for a long time thatNintendo ’s willingness to make villagers feel like main beings has been slipping . Where once villagers would do whatever they liked , regardless of how it sham the thespian , now they endlessly placate them . The most a villager will inconvenience me is by requesting a favour , which is essentially one of the few meaningful way of interact with them inNew Horizons . It ’s a ignominy , as villagers were easily the master reason I and a lot of other people playedAnimal Crossingin the first property . It ’s why so many of them are lovingly remember .
Animal Crossing may finally get a treble - A contender from an unlikely developer : Ubisoft . In fact , its rumored secret plan could stop up being even in effect .
I hope that Nintendo regenerate this going forward , as each villager ’s unique personality and heap of dialogue will make the nextAnimal Crossinggame feel more alive . I would rather Nintendo reduce the identification number of villager so it ’s soft to make them feel like case-by-case beings rather than bloat the game with lifeless one . While it is fair that play anAnimal Crossing gamenonstop will finally lead to repetitive dialog , it plainly should n’t have happened so quickly . Animal Crossing : New Horizonsmay not have perfected villagers , but it can help teach the next game how to get them right .
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