Dragon Age: The Veilguard

Dragon Age : The Veilguardallows players to search many never - before - seen surface area of Thedas , but some of these areas are more interesting to return to than others . Taking spot in northerly Thedas , Dragon Age : The Veilguardfinally allow histrion tovisit Tevinter , Antiva , the Anderfels , and percentage of Rivain and Nevarra , though in a more limited capacity than they could explore Ferelden and Orlais inDragon Age : Inquisition . After recruit a fellow traveler from each region and speaking to them again at the Lighthouse , these areas open up so Rook can return to them and to the full research them at their leisure time .

There are eight explorable regions to discover and revisit inDragon Age : The Veilguard , two of which are located in the " earth between reality " approachable through the ancient Elven Eluvian connection . Determining which ones place upright out postulate an examination of theiroverall atmosphere and visual appeal , how enjoyable they are to explore and play in , how relevant they are to the narrative , and how well they deliver on the promisesfrom previous games and draw - in materials across the serial .

8Dock Town Is Disappointing

decidedly , the most disappointing area inDragon Age : The Veilguardis Dock Town , part of the Tevinter Imperium ’s grand city of Minrathous . Both Tevinter and its capital city Minrathous were built up by the other secret plan and tie - in materials throughoutDragon Age’shistory and were said to include floating building , mages who ruled with an iron clenched fist , and magical technology often power by roue illusion .

Dragon Age : The Veilguard has many regions to explore with fast change of location pilotage , each providing secret to solve and terrify subversion to end .

Unfortunately , apart from brief glimpses of Minrathous ' upper city in the prologue , the majority of time spent in Tevinter inDragon Age : The Veilguardtakes place in Dock Town , which is a far less interesting district of Minrathous . This region failed to give up on almost every promise , as there is not much separating it from any other poverty-stricken fantasy larboard city . In fact , it even pales in comparison to Kirkwall ’s Lowtown and Darktown regions , which are markedly similar to Dock Town in aesthetic and standard pressure . It is even light on the political machination and investigator story promised by Neve ’s character and screen background .

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Dock Town can end up being destroyed by Blight depending on Rook ’s decisions , make it even less interesting or pleasant to explore . Add to that an incredibly confusing layout that makes navigation hard and getting lost nigh guaranteed , and it is easy to see why this isone of the weak explorable regions inDragon Age : The Veilguard .

7The Crossroads Were Done Better Before

SinceDragon Age : Inquisition’sTrespasserDLC , the Crossroads have been a attribute neighboring to the Fade inDragon Ageto which all Eluvians connect . Unfortunately , this kingdom was far well done inTrespasser , delivering on the hope of secret to reveal and even convert its appearance based on whether the player ’s interrogator was Elven or of anotherDragon Agelineage .

The Crossroads inDragon Age : The Veilguardis fairly empty by comparison , with only a few friendly spirits and Antaam and Venatori enemies populating it . There is n’t much to see or do , and the areas hold Eluvians are especially empty - feeling . The best things about this map , apart from the breathless present moment of nostalgia when arrive at Beacon Island for veteranDragon Ageplayers , are the glimpses it provides into Solas ' Memories and the few interesting , if not hamper , arenas for unmanageable gaffer fights .

6The Lighthouse Is An Underwhelming Hub

The Lighthouse is the hub inDragon Age : The Veilguard , and , while it can technically be explored and there are severalsecret areas within the Lighthouseto be uncover , the fact stay thatit is fairly little compared to a locating like Haven or Skyhold inDragon Age : Inquisitionand very empty besides . Where Skyhold and Haven were always hustle with international visitors conversing about major consequence , the Lighthouse is quiet and secluded save for Rook and their political party .

associate can move around this location independently to speak with one another like inDragon Age 2orMass Effect 3 , and all comrade questlines begin here . This can make an otherwise monotonic hub feel more dynamic to search , but there is not much else to this location . It only place so high-pitched because it is not disappointing , like Dock Town or the Crossroads , but simply ok .

5Rivain Coast Is Beautiful But Hollow

Rivain is another localization that has been construct up over the last severalDragon Agegames as an alien spot outside Chantry oversight where pirates and raiders thrive . And , whilethe Rivain Coast inDragon Age : The Veilguardoffers a lovely paradise , with golden sands , clear , blue waters , sweeping cliffs , and a fewhigh dragon to recover , it feels largely empty like some of the least - loved regions inDragon Age : Inquisition .

Dragon Age : The Veilguard uphold the story of the Dragon Age series with stunning graphics and deep narratives for turgid and small quests .

It does not aid that a bombastic portion of the map is taken up by the ruins of a Grey Warden fastness , which is not very exciting to look at and can be confusing to explore and solve puzzles within . Its zep - region , the Hall of Valor , feel much more live and bustling and is far more fun to spend sentence visiting , despite its small size and minimum interactivity . Ultimately , while it delivers a nice dividing line to many of the darker area of the game , it simplylacks much of the relevance and exploratory appeal other regions have .

A glowing character in front of a swamp in Dragon Age: The Veilguard

Custom Image by Ben Brosofsky

4Treviso Offers An Interesting Angle

Like Dock Town , there is a opportunity for Treviso to wind up destroy before the midpoint ofDragon Age : The Veilguard . Unlike Dock Town , however , this has the potential to make the city more , not less , interesting to research . Harking back to Lothering inDragon Age : Origins , Treviso offers a unique opportunity for players to search the effects that the Blight has on a metropolis and the ordinary Thedas citizensin it . If playerschoose Treviso over Minrathous , it remains an interesting city to explore to see how ordinary citizen go about their life-time .

Treviso is especially great for treasure - search , as its many hidden alcoves often yield marvellous loot . It can also be fun to run along rooftop , jump through windows , and flee across the gap between building on a zipline . And for brute lover , Treviso has many stray cats linger about . regrettably , it is not quite as memorable as Kirkwall or Denerim in damage ofDragon Agecities , and it does find a second shallow after so much build up - up given how much of it focus on Crow natural action and no other government , but it is still an atmospheric positioning that ’s fun to search .

3Hossberg Wetlands Is The Rare Great Swamp Level

remindful of the Fallow Mire inDragon Age : Inquisition , the Hossberg Wetlands is a marshy swamp overrun by blightthat serves as the Grey Warden faction hub sphere inDragon Age : The Veilguard . Swamp levels can be incredibly hit - or - miss in gaming , butDragon Agehas consistently managed to deliver interesting , mystical ones that are a attack to work in . The Hossberg Wetlands finger like a lifelike phylogenesis of everything that made the Fallow Mire great .

The night wait and find of this single-valued function fits its overall spooky and often grotesque landscape , and while it may not appeal to everyone , it is surely unparalleled among regions in the game . Many of the Region Quests here are steeped in mystery or tragedy and need demons and hauntings , like the orphic Well Echo , the seemingly haunt Gaspin Manor , or the uniqueDespair Undying political boss . It is also anarratively substantial area that can exchange drastically due to Rook ’s treatment , make it one of the more singular and well - designed realm inDragon Age : The Veilguard .

2Arlathan Forest Is Full Of Secrets

Though it could be argued that Arlathan Forest is just another quintessentialDragon Agewilderness mathematical function , this vivacious , fall - strengthen region feel precisely like an abandoned ancient Elven Das Kapital should . There are tons of labyrinthine ruins to research , oddment of ancient Elven technology to discover , and gorgeous landscapes to wonder at . This country , more than any other , feel like BioWareperfecting theDragon Age : Inquisitionformulaby delivering an expansive , lore - heavy area in a more contained way with far fewer wide open spaces containing nothing relevant or interesting to do .

Dragon Age : The Veilguard has been criticized for its lack of horror when compare to earlier game in the enfranchisement , but it ’s unjustified .

Arlathan Forest is one of the more interesting and exciting maps to search . It is teaser - heavy and can be perplexing to voyage , with not - so - invisible rampart to stop progress until instrumentalist reach late point of the main story , which cost the area a few point in comparison to other regions . Still , it is rewarding to intrude around every nook and cranny to uncover fresh secret . The Arlathan Forest map is also narratively relevant , serve as the first faction hub Rook visit , the place whereMorrigan is first reintroduce , and the localization of many of the teaser mechanics that players must get a line to navigate much of the rest of the game .

Dragon Age The Veilguard Dock Town Vista

1The Grand Necropolis Is Surprisingly Alive

Despite its role as a resting position for the dead , Nevarra ’s Grand Necropolis feels like one of the most springy place in all ofDragon Age : The Veilguard . There is a spooky , yet worshipful atmosphere to this elephantine belfry , and both the design and worldbuilding take chances to deliver something never before seen in aDragon Agegame . Rather than set about to show all of Nevarra and its civilization , like Minrathous or Treviso try and largely run out to do with Tevinter and Antiva , the Grand Necropolis offer a never - before - seen deep - dive into just one aspect of lifetime in Nevarra : the afterlifeand care of the dead .

The sickly greenish color pallet , ornate , high - ceilinged crypt halls , geometric shapes , and rife helpful Wisps give this region a singular style and part . The Mourn Watch faction feel especially alive , and their influence can be right away felt in this area . In addition , player who choose this faction can feel like their Rook is truly an important and respected member of the radical while explore this localization . Like Arlathan and the Power Crystals , this expanse introduce the helpful Wisp mechanic used to research other areas throughoutDragon Age : The Veilguard , arguably making it one of the most important and relevant region .

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Dragon Age Veilguard main character looking at the map from the game

Beacon Island in the Crossroads area in Dragon Age: The Veilguard

Rook approaches the Workshop in the center of the Courtyard at the Lighthouse in Dragon Age: The Veilguard

Dragon Age The Veilguard’s Rivain Coast official vista image from BioWare

Treviso before or without dragon attack in Dragon Age The Veilguard.

The Blighted Hossberg Wetlands in Dragon Age The Veilguard

Dragon Age: The Veilguard character in front of a blighted village.

Dragon Age_ The Veilguard Takedown on Wraith

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Taash in Dragon Age: The Veilguard

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Dragon Age Veilguard Dark Squall

Rook talking to Isabela in Dragon Age: The Veilguard

Rook fighting in Dragon Age: The Veilguard

Emmrich romance scene in Dragon Age: The Veilguard showing two skeleton statues embracing a kiss

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