One geographic expedition gameplay feature forThe Legend of Zeldahas become a traditional part of the franchise , but a next secret plan would benefit from misdirect it and implementing a raw auto-mechanic instead . Of course , plenty ofZeldamechanics have been radically changed in past titles , and this particular feature is no different . However , with the tradition having remained firm for thirteen years since its last major change , the franchise is arguably due for another claim which moves in a different focus .

The ways in which Link travels around Hyrule orotherLegend of Zeldasettingscan often influence the development of major secret plan mechanics , such as the extensive amounts of sailplaning boast inThe Wind WakerandPhantom Hourglass . But while most geographic expedition shop mechanic are tie to one or two specific game only , a more central panorama of change of location inThe Legend of Zeldahas remain a constant for over a decade now . While it is undeniably iconic , this also means thatbreaking aLegend of Zeldatraditionfor this feature could have an incredible wallop on the next title .

Zelda’s Non-Horse Mounts Are More Interesting Than Epona

Unusual Mounts Create Opportunities For Unique Travel Mechanics

ManyZeldagames give Link access code to a setting to aid him in his travel , most commonlyThe Legend of Zelda ’s iconic horse Epona . However , a much smaller number of games let Link to partner with more strange brute companionsduring the course of his adventure . what is more , these exotic mount lend themselves to far more interesting gameplay mechanic than Epona . break in aside from the traditional buck - hinge upon machinist of aZeldagame represent a profound break in that title ’s gameplay , which is exemplify by the Loftwing flying implemented inSkyward Sword .

The Legend of Zelda series is bonk for many tropes that carry over and germinate between entries , but one has been an infliction for way too long .

Originally released in 2011,Skyward Swordhas one of themost unequaled gameplay mechanics ever used inZelda , with Link ’s Loftwing allowing him to vanish freely through the sky . There are earlier illustration of Link depend upon other non - horse mounts as well , each with their own alone characteristics . Oracle of AgesandOracle of Seasonsintroduced Moosh the Bear , Ricky the Kangaroo , and Dimitri the Dodongo , all of which have their own unparalleled locomotion mechanic . Moosh can fly over holes in the ground , Ricky can jump to otherwise unapproachable heights , and Dimitri can swim through rivers and up waterfall .

Young Link with Navi from Ocarina of Time, with Fi from Skyward Sword in the background.

Link is able to ride Sand Seals through the Gerudo Desert inBreath of the WildandTears of the Kingdom , but these creature being set to the desert ca-ca it clear that horses are still the games ’ primary mountain of choice .

Although the ability to hinge on a knight is well suitable to Hyrule ’s distinctive fantasy aesthetic , ultimatelythere is little that can be done to change the fundamental frequency of Equus caballus riding in any game . All Epona or any other horse can do is ease libertine apparent movement across the mapping , as well as perhaps mounted combat depending on the deed of conveyance . In contrast , strange mounts with special ability like flight open up many more possibilities for explorationand traveling mechanics .

Branching Out From Horses Would Reinvigorate Exploration

Whether Link ’s next mount would demand to be tamed likeBreath of the Wild ’s wild animalsor befriended as an intelligent being in their own right hand , there is fiddling doubt thatit would be far more interesting for the hero ’s next mount to be something other than a horse . This could constitute the restoration of a old mount like Loftwings , or even something totally new . In any casing , there are endless possibilities for how such a major break with custom could play an of import part in the nextZeldagame .

For example , one concept for new setting that has yet to be explore inThe Legend of Zeldais the possibleness of hole-and-corner travel , such as burrow with a mole - same companion . Not only would this perfectly suit the exemption of recentZeldatitles if implemented in an unfastened - world game , but it would right away distinguish the game from all of its harbinger . Although cave organization did dally a prominent role inTears of the Kingdom , most notably the Depths , the probable prominence of such a auto-mechanic would still make this all new earth for the enfranchisement .

Specialized Animal Mounts Would Enhance The Next Game

Horses Could Be Joined By Mounts Capable Of Flight And Other Feats

It is also worth note that once again implement multiple mounts like those of theOraclegames , each with their own special ability and specialisation , would also enable much more efficient and encompassing travel overall . It would greatly extend the possibilities in world design , allowing for many more different types of environmental obstruction than just one mount alone would be able-bodied to overcome . In this scenario , a horse could even still serve in the traditional role of ground - ground travel whilst other saddle horse enabled traveling through more unusual environmentslike soundbox of weewee or the sky .

Traversal Echoes make navigate and traveling around Hyrule easier for Princess Zelda . Here are the 10 good Echo for traversal in Echoes of Wisdom .

Although it can be fun to seetraditions being keep on inZeldagames , that does not have in mind that every game should follow the same rule . Breaking traditions , no matter how well establish , is an authoritative part of keep long - draw dealership likeThe Legend of Zeldafresh and interesting . Changing Link ’s choice of mount to something more unusual than a horse , or even giving him multiple riding horse , would be a gross way to invigorate the next game , help to build its unique individuality and signature machinist like Loftwings did so many age ago now .

Zelda Learning an Echo in Echoes of Wisdom

Summary

The Legend of Zelda enfranchisement follow the adventures of Link , an elf - like Hylian , and Princess Zelda as they protect the land of Hyrule from the evil warlord - ferment - demon B. B. King Ganon . The serial is bed for its mix of action , adventure , and teaser - lick element , often roll around the collection of the Triforce , a powerful relic left by the goddesses who create Hyrule . Each game have dissimilar incarnation of Link and Zelda , maintaining core elements while introduce new characters and configurations .

Miyamoto with the Switch 2 and a sad-looking Mario tipping his cap.

Art of Link riding Epona with the Sky and Skyloft from The Legend of Zelda: Skyward Sword​​​​​​​ in the background.

Custom Image by Matthew Wilcox

Ocarina of Time 3D poster banner of Link riding Epona

Images of Link riding Dimitri the Dodongo, Ricky the Kangaroo and Moosh the Bear from The Legend of Zelda: Oracle of Ages and Oracle of Seasons.

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Gaming

The Legend of Zelda