Black Myth: Wukong

The Game Awardsrecently announced its picks for Game of the Year , including some controversial choices . The candidate include some heavy - batter : Final Fantasy 7 Rebirth , Astro Bot , Balatro , Metaphor : Refantazio , theElden Ring : Shadow of the Erdtree DLC(a hot subject of public debate ) , andBlack Myth : Wukong , a choice that defies itsgood but unexceptional critical response . While the overall answer to the game was strong , Black Myth : Wukongfalls brusque of where nominees both present and preceding pace .

As detail on the officialThe Game Awardswebsite , 10 per centum of the vote comes from fans , while 90 percent of the decision goes to the jury ( mostly composed of press and journalists ) . base on past year , these judges often favor action at law - base RPGs with strong narratives — grim Myth : Wukongchecks these boxes in a major way , plus some . Although it might not be the most obvious alternative , there are plenty of reasons whyBlack Myth : Wukongdeserves GOTY at TGA 2024 .

10GameScience’s First AAA

Regardless of the opinion aboutBlack Myth : Wukong’snomination , there is no denying what the developers at GameScience have accomplish . This being the first AAA installment from the small fellowship fructify a precedent for things to come , and the factthe studio scored a GOTY nomination on its first AAA releaseis an impressive exploit . GameScience managed to make something both intimate and novel , combine some of the best element / feature from similarly styled game and improving upon them or reimagining them entirely .

To be bonnie , the father of GameScience are former Tencent employees , and the fact that the studio has n’t previously put out titles of this scale is n’t going to be a major thoughtfulness for judges at TGA . But it ’s worth noting that whenBlack Myth : Wukongstarted development , Game Science had few than 30 employee working on the biz , as cover byIGN .

9Replayability

action replay value comes built - in withBlack Myth : Wukong , as see withthe New Game+mode have after finishing the game the first time and in the alternate , " True finish " found after complete a secret domain that most wo n’t retrieve until a second replay . Black Myth : Wukongseems to be designed with the prospect that players will miss thing on their first run , andNG+ provides herculean upgrades and better artillery / armor , so accomplishments from NG experience like they really matter in NG+ .

There are five weapons worth a snug look in Black Myth : Wukong ’s New Game Plus , including the Stormflash Loong and Adept Spine - Shooting Fuban .

Further , the hard arm in the game are onlyavailable in NG+ , and the narrative elements are interesting enough thata 2d or third playthrough of the plot does not sense staleor ill-chosen . If replayability bet for anything , Wukong is a prime example of using NG+ to raise the player ’s overall experience of the game .

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8Simplified Soulslike Mechanics

disastrous Myth : Wukonguses or improves upon democratic soulslike mechanics , such asre - spawning at shrine upon death without the punitive expiration of experience . Thecombat mechanism feel queerly familiar , with expression reminiscent of previous GOTY - winnersSekiroandElden Ring , yet clearly different — Black Myth : Wukongisn’t technically a soulslike after all , even if elements such as the Perfect Dodge mechanism feel very soulslike .

This is all to say thatBlack Myth : Wukonghas produce trulyinnovative and original combatthat ramp up upon and pays homage to contemporaries and herald from a range of RPG styles and is accessible in ways other soulslikes are n’t . The demolishing mechanic and narrative linearity equate toplayers not being overwhelmed by any single boss , getting lose in a labyrinthine world , or becoming frustrated piecing together fragmented plot line .

7Visual Design & Art

Despite the potential for public presentation matter , Black Myth : Wukongoffers an unparalleled , visually dynamic experience . Each chapter includes a change of beautiful computer architecture and elaborate background knowledge mount , from deserts to snowy passel and beyond . Not to mention the graphic symbol , NPC , and foe designs , all of which feel original and carefully plan , as well as the beautiful art seen in cutscene content .

While there are freestanding honour category for these aspects , the artistic production and design in the plot add to the overall submerging and will certainly recreate at least a passive role in judges ' decision for GOTY.Black Myth : Wukong ’s visualadaptation of the iconicJourney to the Weststory and legendary characterslike the titular Sun Wukong leave in a complete esthetic vision that pluck players into the myth .

6Boss Design

Though there are over 100 chief dispel across the plot , each has a completely individualized combat style and personality . They are also weave into the story with intention , each serve a unequalled purpose and leave players feel accomplishedafter defeating them . Somebosses will find insurmountableat first , but these foes speedily wedge players to aline their scheme , experiment with different spark investment and gear , and ascertain to employ the correct stances .

The move set foreach honcho is calculated and well - thought - out , teaching players how to apply each stance as they advance through the plot . This translates to a in truth fulfilling sense of accomplishment when a finicky flesh or proficiency ultimately pans out . Even the most intriguing bosses , such as Erlang , the Sacred Divinity , can be have the best reasonably with a solid strategy .

5Hidden In Plain View

While the lack of an open humans or running into inconspicuous walls can break submersion to some extent , nothing inBlack Myth : Wukongfeels unplanned . The barrier to exploration are balanced out by the hidden aspects of the gamethat player are detached to discover on their own , peculiarly thedozens of secret bossesthat can not be access without consume measured steps . Despite experience a moderately one-dimensional itinerary , Wukongcan be amazingly difficult to navigate .

Black Myth : Wukong was a sensation when it first released , but there are a number of features that players may have completely miss when playing .

Where an subject world offers players a sense of find and purpose , Black Myth : Wukongpresents a linear path with obliterate ramification , such as side quests that run to powerful boss that can only be discovered with thorough exploration . Each chapter is advanced for uncovering , and the game deserves consideration for strike a delicate balance between the open world and linear styles of level invention .

Black Myth: Wukong Character with award in hand

Custom image by Katarina Cimbaljevic

4Reignite The Sparks

The leveling arrangement inBlack Myth : Wukong , call Self - Advancing , can be done anytime , andrespeccing Spark pointsis potential at any Keeper ’s Shrinefrom the very beginning of the plot . This may seem like a simple detail , but the power to respec at will gives the musician an unbelievable degree of freedom to experiment with different bod , which in turn result to role player formulate strategies cater to their preferences and each individual boss .

Where many action RPGs have lock up role player into their decisions and forced them to devote to a particular build , Black Myth : Wukongremoves all barrier to advancement and encourages player to rethink scheme . This is peculiarly useful in the early chapters as participant learn various fighting mechanics and build an armoury for the more difficult previous - game bosses .

3Smash, Pillar, Thrust

On that note , the combat mechanic are perhaps one of the most compelling reasonsBlack Myth : Wukongis deserving of GOTY . As advert above , the plot utilizes features from popular soulslikes , most apparently with the Perfect Dodge automobile mechanic . However , these fundamental principle are heighten dramaticallywhen players begin understanding how to use each Staff Stance- Smash , Pillar , and Thrust - and when they bug out reveal new spells .

defeat each boss necessitate a catered understanding of their move - set , and which stances or spell out the player uses will deepen depending on which Bos they ’re fighting . By the last foreman , player will have practice enough thatthey’ll understand the nuance , welfare , and habit - cases for each posture , spell , and piece of gear they collect throughout the game .

2Journey To The West

There ’s little doubt thatBlack Myth : Wukongis a stunning adaptation of the epic sixteenth - century Chinese novel , Journey to the West , or that this will be a major consideration for judges in this year ’s GOTY determination . Traditionally , the make headway game have been narrative - focused , containing stiff cinematic elements andincluding well - written dialog and carefully design narrative design . The committal to writing inBlack Myth : Wukongparticularly stands out , even from the initial battle sequence against the Gods .

Black Myth : Wukong has peck of secrets for players to discover , but even developer GameScience may not have all the answer in one instance .

The overall story bow , character development , dialogue , and narrative design inBlack Myth : Wukongare what will set it apart from the other candidate . There may not be a good video game adaption of a classic tale than this one , and based on Book of Judges ' preferences in retiring GOTY prize , an engaging story and designed narrative intention are crucial for a winning deed of conveyance .

The Destined One holding a staff in Black Myth: Wukong with a burning temple behind him.

Custom Image by Tom Wilson

1A Complete Experience

When all is pronounce and done , no individual element of any GOTY nominee will ensure a winnings , and the overall gameplay experience will be the final say . Black Myth : Wukongis a complete , self - contained package , unlike other candidate such asShadow of the ErdtreeorFF7 Rebirththat command knowledge of the franchise to fully apprise . While it isbased onJourney to the West , role player do n’t need to have scan the novel to appreciate the story or characters - if anything , the plot will interest histrion in reading the novel .

Further , Black Myth : Wukongexcludes the frustrative aspect of popular soulslikes while incorporate more universally gratifying elements , mint a soft equalizer between sports fan of the soulslike music genre and those that prefer a more straightforward activity RPG . The tier , combat , and chief design are standouts among the nominees , as well as the advancement organisation and art / filming . For all of these reasonableness and more , Black Myth : Wukonghas a real shot at winning Game of the Year atThe Game Awards2024 .

Sources : The Game Awards , IGN

Black Myth Wukong character, Son Wukong, with weapon from New Game Plus.

Black Myth Wukong Destined One entering Chapter 3 secret area and interacting with Keeper’s Shrine.

The Destined One in the Folk Opera armor set from Black Myth: Wukong’s digital deluxe contents.

Black Myth Wukong Chen Loong handing Destined One Ruyi Scroll for Chapter 3 secret area

Black Myth Wukong main character the Destined One

Player viewing stats and details of the Rock Solid Alteration Spell in Black Myth: Wukong.

Black Myth Wukong bosses and characters in battle stances

Bajie Chasing Chang’e in front of the moon in Black Myth Wukong

Zhu Bajie in human form an animated cutscene in Black Myth Wukong.

The Destined One from Black Myth: Wukong.

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Black Myth: Wukong

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