WithThe Witcher 4being one of themajor promulgation at this year ’s Game Awards , lover of the franchise are eager to get a glimpse at the fine details of the biz . WhileThe Witcher 3is widely beloved for its astonishing storytelling , pursue combat , and enemy variety , it ’s worth looking at some of the features that could have been ameliorate or simplified to make the gameplay more enjoyable , effective , or realizable -The Witcher 4doesn’t necessitate to reprise its predecessor ’s mistakes .

Some of the major job areas or unreasoning spots inTheWitcher 3were with stock list and quest direction , certain hard combat and tearing down mechanics , as well as an abundance of loot that leave players feel overwhelmed . Here ’s a face at gameplay feature film fromThe Witcher 3that urgently need to be improved , modernize , or simplify inThe Witcher 4 .

10Improved Mount Mechanics And Mobility

Roach Was A Faithful Steed With Finicky Controls

If there ’s one matter a biz needs when it need a backing to complete quests , it ’s suave horse control that palpate natural and unseamed . While Roach is a close companion and always by Geralt ’s side , the knight ’s controls are an inviolable messand were a major pain pointedness for a batch of players try the game for the first prison term . The complaints about Roach are common amongThe Witcher 3community , and frankly , it should be a top priority for developers ofThe Witcher 4 .

It would be one thing if Roach was only used for traveling , but they ’re really needed for races in specific seeking , making the control issues even more prominentand frustrative . IfThe Witcher 4plans on include mounts as a meat gameplay feature of speech ( which it probably will ) , the control will hopefully be give way a complete service . With contemporary games fromRed Dead Redemption 2toElden Ringincorporating seamless and mobile Equus caballus controls , there ’s no grounds Ciri ’s mount should be any dissimilar .

9Underwater Combat That Parallels Ground Combat

It’s Drown Or Be Drowned In Witcher 3

InThe Witcher 3,the nature of its exposed worldly concern includes expansive swath of piddle that Geralt can freely swim through and explore , which sounds all well and terrific until he ’s hind end - rushed by a gang of Drowners during a deep diving to the sea floor . Geralt is ineffective to utilise his steel or signs underwaterand must swear on his trusty crossbow to run off enemies down or else - this aspect of gameplay is not only frustrating , but split up immersion in multiple ways .

IfThe Witcher 4wants her to swim , it shouldgive Ciri a better way to crusade off enemies underwater than a crossbow . If submerged opponents are included , it only makes sense that this urine - based combat is as dynamic as it would be on solid background , and not so much an rethink .

8A Transmogrification Or Alteration Option

Altering Item And Armor Appearance In Witcher 4 Should Be An Easy Addition

With an abundance of fashion for every category of gear receive inThe Witcher 3 , instrumentalist and hard-core fan of the dealership are confused as to why they can not metamorphose their gear - meaning to exchange its expressive style to whichever one they wish the most . This seems like a major oversight for a game with such an array ofamazing armour sets , and givenCyberpunk 2077has a to the full run transmogrification feature , it does n’t seem like it would be hard to implement intoWitcher 3.Nonetheless , no transmog or adjustment characteristic was ever included or add as a feature toWitcher 3 .

IfThe Witcher 4plans on dangling stacks of substitute style for dissimilar gear type in front of players ' faces , it should make those styles more approachable through a transmog feature . These alterations come at no cost or benefit to battle and are purely aesthetic , and overall would be a motion of goodwill to longtime devotee of the dealership .

7A Consolidated & Organized Loot System

How Much Loot Is Too Much Loot?

The Witcher 3is full of amazing and powerful gear , but it is also full of waste . Because of the equalization system and how quickly experience can be gained at times , gear wheel inThe Witcher 3becomes obsolete after a very short period of time , especially in the early levels . Not only that , but there is an abundance of low - level items , random objects , and various element that instrumentalist will never use or will end up dispute because they could n’t figure out the point ’s purpose .

It is n’t necessarily thatWitcher 4needs to have less simoleons , just that theitems need to be organized clearly , given more denotative descriptions , and not be so convolutedwhen looking at them in Ciri ’s inventory . This can be partially solved with an overhauled inventory direction system , which leads to the next item on this listing .

6A Reimagined Inventory Management System

A Little Bit Of This, A Lotta Bit Of That

The Witcher 3is packed with awful items - oil color , potion , bombs , swords , etc . - butthe inventory system that acts as a culture medium between players and these items is highly difficult to navigate . principally , the sheer variety of each detail case and the similarity of each of their several picture made it incredibly hard to recognise between which potion or item was needed without ciphering through each one .

As far back asWitcher 1 , stock direction has never been exploiter - well-disposed or intuitive , which is excusable for the first plot but a small unsettling if nothing has changed by the quaternary . If developers forThe Witcher 4have played their own game , they’ll sympathize why inventory direction is so important , specially if they include as many various options as they did inThe Witcher 3 .

5An Updated Quest Management System

Too Many Quests, Not Enough Time

like to the issues with inventory management , the quest management organization inThe Witcher 3is gawky and uncontrollable at times , creating unnecessary frustration . Quests also rely heavily on mapping markers , which is n’t a bad matter per se , butcan be consuming in area like Skelligewith an excess of motion marks . It also is n’t entirely clear how player should prioritize side seeking and main quests at times , or if doing thing out of any peculiar parliamentary procedure will have negative consequences elsewhere .

cause many pursuit with experience as a advantage is a win formula , but the fashion these various quests are form could utilize an updateto make things a little more player - well-disposed . IfThe Witcher 4plans on including a alike number of side quests , it will need to simplify , reorganize , and update the quest management system , and reconsider clustering quests in such prominent quantities into small areas on the player ’s mapping .

4Better Alchemy System For Potions, Bombs, And Oils

Alchemy Ingredients Become Irrelevant Quickly

InThe Witcher 3,if Geralt crafts a potion , turkey , or oil a single time , players will never need to worry about the constituent for that recipe again . This defecate the task of alchemy a task that becomes a nuisance at clock time , and ultimately , Alchemy feels like a lesser mechanic in the game as opposed to one that could add value and incentive in the tardy plot .

to boot , the in - game Alchemy menu for each formula does not provide a full equipment failure of the potion or decoction ’s effects , and recipe Sir Frederick Handley Page from merchants and workshop do not excuse what each recipe does , forcing players to create the potion in parliamentary procedure to truly see what it does . There ’s no reason the Alchemy system of rules can not be improved in some form forThe Witcher 4 .

3No Rushed Or Half-Baked Plot Lines

Witcher 4 Can Let The Story Play Out

Because storytelling and dialogue are so intact to theWitcherexperience , players are more sore to how news report line of descent act as out . Certain moment throughoutThe Witcher 3felt speed , peculiarly Djikstra ’s death , which left rooter disappoint in how a strong persona from the Good Book was handle , and Radovid ’s assassination , which was the climax of the story and for sure deserve a mo of finesse .

The Witcher 4can afford to spend as much time as require to make full out game points , and there ’s no want for any specific plot line to finger hurry , incomplete , or phoned in , especially when these fib have such rich source materialto get out from and the game relies on narrative elements to keep histrion engaged . Because the game and storytelling are fantabulous on the whole , incomplete story stand out like a sore thumb .

2Improved Movement And Fall Damage

Free Fallin'

The Witcher 4can teach a worthful lesson from sure mods available inThe Witcher 3that better motion and movement control for Geralt . The clumsy and over - sensible controlsare a major pain point for many raw players and veterans likewise , and without mod to fix these issues , many histrion would n’t recreate the biz at all . It ’s going to be important for Ciri ’s social movement inThe Witcher 4to palpate much smoother than Geralt ’s .

Additionally , the way fall damage works inThe Witcher 3needs to be improved and rethought from the ground up -it ’s possible for Geralt to die from a pretty short fall , which does n’t make much sense when he can easily take massive hit from monsters and less enemies and take a fraction of the legal injury . Ciri should be capable to hold out a middling gamey drop without die , and this should be a pretty uncomplicated improvement to implement .

1Difficulty And Combat Scaling

The Witcher 3 Is Pretty Easy Once You Learn What’s Effective

One of the openhanded complaint aboutThe Witcher 3is that the plot becomes very easygoing once Geralt ’s introductory car-mechanic are understand , even on the high trouble preferences . It is n’t a great augury that even casual actor canplay on Death March , the highest trouble setting , and still not sputter very much during major showdown . The Witcher 4can incorporate a adept difficulty scale system that makes enemies much baffling as players rase up , and still provide an easy mode for players who enjoy a less challenging journeying . It ’s going to be an interesting time forWitcherfans over the coming months as they look the next big installment in the franchise .

Looking back atThe Witcher 3,there are so many awing features and mechanics that musician enjoyed , and just a smattering of offspring that fans ultimately ca n’t waitress to see ameliorate in the next chapter . One affair is sure : having Ciri as the supporter opens up so many opportunity for improved gameplay , combat , and story , and the decision has fans incredibly excited for what is to come , and these ten gameplay features are going to be substantive for actor face forward toThe Witcher 4 in 2025 .

Shadowheart and Gale

Ciri from The Witcher 4 surrounded by various images from the trailer.

Custom image by Diana Acuña

Geralt petting Roach in Witcher 3 next-gen update.

CD Projekt Red

A kikimora holds Geralt underwater in The Witcher season 1, episode 1.

Ciri grits her teeth amid dark woods in a screeenshot from The Witcher 4.

An unknown character with a fearful expression in the woods in a screenshot from The Witcher 4.

Split image of vanilla The Witcher inventory and the mod’s inventory

A shot of The Witcher III’s journal menu system

Geralt looking up from a book and smiling in The Witcher 3.

The Witcher 4 Ciri being held against a wall.

CD Projekt Red

Geralt pulling a thumbs up in The Witcher 3

Ciri in the woods in the trailer from The Witcher 4, and the lynx amulet lying in snow from the game’s original announcement.

Custom Image by Lee D’Amato

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